Recommended stats for 1st time capers: 90+ range and 75+ defence
Videos of 2 inferno runs at the bottom of guide.
Minimum gear setup:
Recommended minimal gear:
Highly recommended gear for 1st capers (BE ON TASK WITH IMBUED HELM OR MASK!):
Grab an archers ring imbued or not if you can also.
Alright ima get some shit out of the way that people who have done inferno on OS need to know about as stuff is a lil bit quirky but there will be some useful stuff in there for beginners but i will be going over it again anyway.
1. Treat zuk shield like its enranged zuk attacking every 7 ticks, aka, behind it at all times essentially - the typical 3-1-1-1-3 attack cycle does work mostly, you just cant run ahead to the next 'safe spot' like you can on OS
2. The mage and ranger sets are not strictly on a timer, they only go onto a timer once both are dead. It is also a 3 minute timer with no bonus time from when you kill jad.
3. The zuk healers run a train on your boy hole and have longer range, if you have anything other than a bp, i heavily advise not tagging them all at once and instead kill 1 by 1 or 2 by 2 in most situations.
4. If it wasn't obvious from the video, all range weapons have near unlimited range against most mobs, it varies during the waves. Bp has normal-ish range vs jad and triple jad but zuk jad it has unlimited, stuff like that, you will figure it out.
5. Single jad is only 3 healers, and all jad healers throughout the waves are random spawns, have fun with that.
Okay now - I would incredibly advise to do inferno on a tzhaar task with imbued slayer helm or black mask, you will have a much easier time.
As for beginners with budget gear like i do, tragic times await you.
Wave 67: The singularr Jad
Diamond bolts equipped
Same as fight cave jad, he has a mage attack where he stands up on his back legs and a range attack where he stomps on the ground with his front legs, change prayers accordingly.
when he reaches 50%~ he will spawn 3 jads that heal him very quickly, you cannot out-damage them in bad gear at all, don't even try.
Depending on your skill set, gear, if on-task and defence level there are four strategies you can use
1. Tag 1 by 1 and kill them individually - Most suited for low defence, off task
2. Tag all 3 and chin/barrage them - Would only recommend to more experienced players
3. Tag all 3 and move around until only 1 can attack you
4. Tag all 3 and run through jad just after you see him do an attack to the otherwise of him and the healers will be stuck
Wave 68: The triple jads
Diamond bolts equipped
It may seem daunting but its really not that hard, its just jad, but faster.
The south jad always attacks first, then the north west jad and lastly the north east jad.
Dealing with triple jads is basically the same as single jad
There is however a bit of quirk to tripled jads on here, if you move too far from the center of them, the tick their attack hits you becomes unsynced which can lead to two jad hits hitting you at the same time.
For this reason it is highly inadvisable to stray more than 2 tiles in any direction from the blue marked tile in the video
This leads onto how to deal with the first jads healers (you can kill the jads in any order, just preference, most people start with south)
You cannot tag all 3 and run through jad like you can on single jad, you must use strategies 1-3
I would recommend for beginners or less experienced players to tag 1 by 1 and kill so you can focus more on getting your prayers correct for the jads.
Once the first jad is dead, it becomes 3x easier and you can now also employ the tag all 3 healers and run through method.
Just before you kill the last jad, heal up to full-ish and get ready for zuk the cuck
You can also press the logout button which will send a pause request so once the last jad is dead, you can take a breather if you're having an anxiety attack like a 12 year old at a disco, log out, and when ready to fight zuk, log back in
Wave 69: Zuk
AT THE START OF ZUK IF THERE ARE TWO SHIELDS FOLLOW THE SHIELD THAT MOVES TO ONE SIDE AND RELOG - IT IS A VERY COMMON BUG CURRENTLY - RELOGGING WILL JUST START WAVE 69 AGAIN AND THE SHIELD BUG WILL BE FIXED.
THE SHIELD CAN CHANGE WHICH SIDE IT GOES TO FIRST WHEN YOU DO THIS. DONT ASSUME IT WILL BE THE SAME SIDE.
Zuk is a lost easier than it seems honestly, just don't be disheartened when you he claps your cheeks for 115 cuz you stepped out from the shield, its only <10 mins to get back to him
Mark the tiles that are in the video, those will be the main tiles you use for reference on where/when to attack
The 2 inner tiles on either side, you can attack with an rcb 1 more tile to the right of it and it be safe as long as you are still behind the shield
HOWEVER if you attack on any other tile between either inner marked tile and the outer tile, you will get dragged out from the shield and zuk will most likely send you packing.
RUBY bolts equipped
Starting off, see which way the shield is going, it is random each attempt.
Follow the shield to the correct side and do 1 attack on the inner marked tile - you can skip this hit and just follow the shield to the edge before you start attacking zuk
From here on you should follow a simple cycle of doing 3 hits on the outer marked tile safe spot, 1 on the inner marked safespot, 1 attack in the middle somewhere (STAY BEHIND THE SHIELD), 1 attack on the opposite side inner marked tile, and then 3 attacks on the opposite side outer marked tile, often referred to as the 3-1-1-1-3 method. If this sounds complicated to you, it should be made very clear in the video.
This hit cycle is not set in stone, you can skip hits when you need too, its simply for optimising your dps so its less likely you will run out of supplies.
Once you have followed the shield across the room for the first time and then back again, the 1st set of mage and ranger minions will spawn
Depending which side you start on determines which minion you will attack first.
If your shield went left, you will be tagging the mage minion first and instantly putting on protect from mage
If your shield went right, you will be tagging the range minion first, depending on your skill set you can do some different things.
1. You can put on pray mage as soon as you see them spawn and tag the far mager then the ranger
2. Pray mage and attack ranger minion first then mager (inadvisable)
3. For more adept gamers, put on range pray, tag ranger then mager, take 1/2 hits from ranger with range prayer on before swapping to mage prayer and then tanking all following range minion hits
It is optional if you want to equip your tank armour so the range might hit you less
This is the most rng part of inferno as you are essentially tanking the range minion whilst trying to kill it before it kills you - its max hit should be 46 if its the same as os, i've never checked, it can certainly mid 40's meaning it can 2 hit you if you are not above 99 hp
So essentially, pray mage - tag mager - tag ranger - STAY BEHIND THE SHIELD and continue to attack the ranger until it is dead - sip brews when needed and don't forget to restore your stats
Once ranger is dead, leave the mage alone for a while or bring it down to 20%~ hp
Continue attacking in the 3-1-1-1-3 pattern until zuk is 45% hp - now bring the mage down to 20% hp if you have not already.
Bring zuk down closer to 40% - be careful of ruby bolt specs
At this point its best for beginners to kill the mager before pushing zuk down below 40%
Once zuk goes below 40% he will spawn a jad, you will want to tag him immediately
Diamond bolts equipped
If the ranger is still not dead, kill it after you have tagged jad
If you tagger jad fast enough, his 2nd attack since spawning will the first one to hit you - if mager is still alive, always pray correctly against jad, that means if he is doing a range attack, you pray against that and tank the mager attacks, the mage can hit very high but not as high as jad.
Jad is the same as all other jads, a range and mage attack, and spawn 3 healers at 50% - except now you have move and attack while staying behind a tiny shield thats protecting you from zuk taking you to brown town.
You attack this jad in the same pattern as zuk 3-1-1-1-3
Taggin the jad healers is the most tricky part, they are small and can be annoying to click on if you are a burger like myself and have terrible mouse accuracy
It is viable to tag the healers once you reached the outer marked tiles so you have 3 attacks where you can stand still - this may mean jad gets healed to full.
Once the healers are tagger, they may all be stuck behind jad or all 3 may be following you as you stay behind the shield, it is best to ignore them, as you are moving, they don't attack you very often, sip brews if they bring you low but keep focusing until he is dead
Now turn your attention back to zuk
Zuk will spawn healers at just under <19% ish so do not attack him down to below that on your first cape
This is because when you kill the mager minion (so both are dead) from the first set, a 3 minute timer is started for another set to spawn
They will typically spawn soon after you have killed jad if you take a while to kill him
You deal with this set the same as the first, tag both, pray mage and kill the ranger.
If you survive this, brew back up to full, restore your stats, range pot up, leave the mager alive whilst praying mage and get ready to push zuk past 19% and spawn his healers
These healers are an utter bitch, for your first cape, I would absolutely advise only tagging and killing them 1 by 1, if you try to do more than that, you will probably get fucked.
Kill the 1 by 1, preferably starting with the healer the furthest away, sip brews to heal and restore you stats.
The healers are however, way less potent that OS healers, they wont heal zuk up that quickly
worst case scenario realistically is zuk will be 70% hp
Once healers are dead, it's time to turn back to zuk, keep attacking in the 3-1-1-1-3 pattern until his bitch ass is dead and you don't have to wear a cape made of molten cheese anymore, congratulations.
If you run out of supplies, unlucky kiddo, try again, you will get better at it and have more supplies for the final stretch
Using an msb to deal with tagging healers quicker as well as killing zuk healers is not necassary at all, if you are doing your first cape, just stick with your RCB, changing weapons an ammo all the time will only confuse you and cause you to die.
1. Stay behind the shield at all times, do not greed hits when learning, it will get you killed.
2. Attack zuk in the 3-1-1-1-3 pattern
3. Tag both mage and ranger from 1st set and kill the ranger
4. Bring zuk down to 45% then bring mager down to <20%
5. Bring zuk down to just above 40%, kill mager
6. Bring zuk below 40% to spawn jad
7. Kill jad, tag his healers when they spawn
8. Bring zuk down to 22% if you have time before next mage and ranger spawn
9. Tag both mage and ranger, kill ranger
10. Bring zuk below 19% to spawn his healers
11. Tag and kill them 1 by 1
12. Attack zuk until he is dead
Decently smooth, fast budget gear cape :
Mid level gear with Bp - 1 set of mager/ranger only:
Additional notes for the bp run, not killing the mager is only for a 1 minute time save, would not recommend for 1st time caper at all.
I chanced a melee hit during triple jads by being dragged in to tag a healer, watch out for that.
And yes, it is impossible to flick the mager and jad in some situations due to how prayers work on this server, you just need to have played this server enough that you have a good feel for when projectiles are actually going to hit you.
I did indeed tank 3 mager hits, 2 for 0 and 1 for 14, what can i say, im a beast. This could have been 210 damage.
It is a semi-rng tactic as you can eat up quite a bit if you take an unflickable 70 damage hit from the mager and you wil almost have enough hp to to tank another 70 if unflickable.
You could bring combo food to make eating up above 70 easy
You could also just tick eat the mager attack if you know you have to tank it