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Dominion Zone Revamp

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Jak    39

Hello. In this thread I am not suggesting that Dominion Zone is lacking, Im suggesting that we allow for more.


I suggest that we allow for duo or trio Instanced Dominion Zone entries with Enhanced Bosses.


1stly. A slight revamp to DomZone 


  • Mark w/ x i suggest the bank to me relocated to.
  • 2nd Black x add new empty vial for duo or trio feature.



 Allow for two or three players to sign up for significantly enhanced bosses with a higher minimum sign up requirement (hard mode basically). So for a duo require a sign up for like maybe 7 bosses per run and trios 10 bosses per run.


When a team succeeds in passing a full roster. Allow the items to be earned separately for any splits should be discussed between the players.
Also allow for teams to go further than solo mode's max of 4 runs per game allowing them a +1% on the dr potential?

That is all. Ty for the read. Welcoming any suggestions/edits.


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Jak    39

For those explaining duoing/trioing bosses would be to easy, I did ask for the bosses to be enhanced... Idk if ppl are reading the thread but I guess I can go in depth a bit further.


Maybe add 2-3 hydras depending on party
Maybe add triple jad from Inferno.

Dbl up/ or enhance damage/speed to bosses to help fit the motive. I'm not asking for the bosses to stay the same.



Duo/trio groups give light to at least 5 bosses that are mainly excluded from a solo's run so that gives the option to take a few boses out/change some bosses.

Edited by Jak
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Jak    39

More Specific detailing STRICTLY for dou/trios:


Alchemical Hydras.

Allow for the need of a slayer task be removed.

Allow for 2 hydras (Maybe have them work at opposite points of a room)
Stronger Hits


Tbh I think they are fine how they are.
Maybe slight Damage boost.

Maybe tune the respawn time for minions so they can respawn quicker.




x2/3 trio ghosts when he "arrooooo's" that automatically target each member.

Higher health.

more damage.




Allow for tents to attack faster and harder.

dbl up the tents from 4 to 6/8.

Tents Hit thru prayer a bit more
Longer health



x2 aggo moles.

have it run around n stuff.

This boss is really easy idk.

Loot is trash.




Damage boost.

Hit thru prayer more

Faster attacks.




Jad phase in between ranged/maged phase more often.

Change toxic cloud patterns

Higher Health



More ice scorpian spawns.

More acid walks

More Prayer deactivates

More Freezes

More Fire to avoid.



2-3 phases of gold ol Olm

No Major Raid Drops (Tbow/Ancestral Armor)




Also big thanks to @Ayanami for sharing her previously collected suggestions on the matter:


Classic mode: will just have bosses spawn in instead of taking you to the instance boss rooms.



Riot mode: Multiple bosses in at the same time, could have set rotations or have random but there are a lot of variables with random and the amount of bosses 


Endurance mode: All bosses one after the other you gain points to use for supplies as you are killing 20+ bosses in a row increasing in difficulty 







Need overhaul of current table
New rings/ammo slot blessing (Maybe small chance of getting 3 NEW CUSTOM RINGS? or Blessing Scrolls)
Rings will be bis taking out dk rings maybe addons to keep dks relevant. I definitely feel like they should be addons towards the already imbued/regular rings from DK's but they change ultimately into something w a new name?


Move penance queen to pc maybe?

New dom pet of a monster holding a banner? Or of Dominic Onion but very tiny.


Blessing that give only stats no damage boosts

Range one would give ammo of some sort so it can be used with rcbow/tbow
Probs amethyst

1% boost for each boss? It's a long task and would take upwards of 30 mins I would guess if they do managed to be completed.




New Map theme?!

White/royal looking thing or a Gladitorial Setting.
You are basically a gladiator with a crowd and a Domonic Onion watching you as you make your was through it 


Fashion cape? After beating 1 endurance 
Maybe even the pet 100% on completion 

More points for staying low hp gets the crowd going so fits theme and adds risk/reward

Points at end of the run could be used to buy supplies at check points so eating more eats into your reward points adding more risk reward, death could reset points to %10 and you get kicked out so your time is not 100% wasted



Edited by Jak

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Jak    39
7 hours ago, Sia said:

Sounds interesting. Can't say I'd not try it if it were added/changed

You should try it now. 

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Sia    7
43 minutes ago, Jak said:

You should try it now. 


I planned to today and totally forgot. Ty for reminder. 😛

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